I was asked to define the best way of making a VR experience that included a visit to the Hyperloop Station concept, a quick simulation inside the Z50 that would show you how a commute could be, and a “Technical Room” that showcased each subsystem and component of the hyperloop pod.
Unfortunately I always ended up hitting the same wall, and that is me not having the knowledge of building such a project by my current means. This required a lot of time and especially knowing how to use and code in Unreal Engine.
I did a couple of 360° tests to show them what the actual easiest solution would be.
My vision was that the most achievable thing, taking into considration all of the must-haves they wanted and for the given time, would be making a project especifically for Sketchfab and for the Technical Room where you were able to observe and move around the pod and its components. Unfortunately I discovered Sketchfab’s limitations this way and the idea was ditched and put on standby altogether.
The best way to do it is in Unreal Engine; I did a couple of animations to show my ideas.
For the images below I worked with my colleage Martín, he re-designed the whole interior and part of the exterior so I could use my OCD Powers to adjust everything in Blender. Then added the shaders and a bunch of assets like people, bags, laptops, beverages, phones, a bike and animated the people, but, this is where it became too much of a problem for Sketchfab to process so I removed the animations except for what happens with the subsystems.