This was my first project ever when I finally got into Unreal Engine for environment design. It was something I wanted to approach for a couple of years and finally got to do it.
For this project I used mostly assets from the marketplace and Megascans plus the modular ruins which were provided by Unreal Sensei (as well as the crash course). I sculpted the landscape and added foliage/textures by hand; In the future I’d like to try procedural materials/blueprints.