The King’s Isle is a place I had on my mind for a long time, it was the setting of a dream and what best way to bring it to life that through Unreal Engine?
I love making “perfect scenarios” in the sense of having great green vegetation, hefty tall trees, blue skies, generous clouds, etc; although I do love creepy environments a well, especially if I can make use of good silhouettes with depth. So I first decided tosacrifice my perfect environment as an environment exercise to set a different tone.
My main reference was the Dead Marshes from The Lord of the Rings with a touch of Castlevania, and the end result was… Alright. I’m still a bit new to UE so there’s many things to learn about weather.
To make this I sculpted the landscape and used a bunch of assets; the modular castle is from RenderCrate, the statues and bonfires are from Epic Games’ Infinity Blade, flora from Megascans, the huge smoke trails and hell tornado are VDBs from EmberGen, and some other random assets from Sketchfab or the internet.
To make the castle exactly how I wanted I used Blender.
For the weather used Unreal’s sky, clouds, exponential fog, and niagara blueprints.