The Eyegore Statue is an enemy from the Zelda series, this particular version is from Minish Cap.
I modeled and textured it in Blender, and ever since that Link model I’ve been using the mirror modifier a lot since the beginning or each project.
I did the grass with a simple Particle Setting and animated it with Wind and Turbulence.
For some reason I was curious about turning my quads to tris this time around but I preferred not too at some point, too late to revert the conversion for those 2 meshes but it doesn’t really matter.