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PEDBRA
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Dungeon Window

For this scene I wanted to make a dungeon in the desert but felt like making a more tropical look would be better, something you’d see in the Uncharted games perhaps.

I made a worn brick texture and built the wall, then added the bars with a rusty metal texture, for the scenery I used some striking mountains, a watchtower, part of the Penella Castle and the moon, then connected Quixel Bridge to add plants that would later be turned into a lot of “palm trees” with a particle system plus a bone to not have an entirely empty space. Then used volumetric clouds for distance and fill and made a couple of spider webs; for the left one I turned the mesh to volume.

dungeonWindow2b.jpg
dungeonWindow_playblast1.png
dungeonWindow_playblast2.png
dungeonWindow_playblast3.png

PEDBRA