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PEDBRA
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Dragonbone Lava Smasher

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I never really got into particles and simulation but have wanted to make lava ever since I Learning Blender Day 1, and here’s my attempt. I also felt like modeling a Demon’s Souls weapon called the Dragon Bone Smasher, which was greatly improved in the PS5 version.

I made a rocky texture using only nodes instead of painting textures over both the sword and base, and for the lava I tried to make a liquid as dense as possible and then apply a bunch of nodes for the lava look, taken from a tutorial.

Besides the lightning I used a Volumetric Scatter for a hot red ambience.

dragonboneSmasher.gif
dragonbone1.png
dragonbone2.png
dragonbone3.png
dragonbone4.png
dragonbone5.png
dragonbone6.png
dragonbone8.png
dragonbone_playblast.gif

PEDBRA