Continuing the Environment Design Path I thought about a cavern with a beheaded statue.
I used Quixel to transfer the rocks and shaders to Blender, and the composited everything there.
It took me some time to achieve the lighting that I wanted because I couldn’t figure out why it wasn’t behaving like I wanted to, until I noticed that (as usual) my meshes were way too big. A quick scale-down did the trick, even managed to achieve the look I wanted from Cycles on Eevee.