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PEDBRA
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Discovery

Continuing the Environment Design Path I thought about a cavern with a beheaded statue.

I used Quixel to transfer the rocks and shaders to Blender, and the composited everything there.

It took me some time to achieve the lighting that I wanted because I couldn’t figure out why it wasn’t behaving like I wanted to, until I noticed that (as usual) my meshes were way too big. A quick scale-down did the trick, even managed to achieve the look I wanted from Cycles on Eevee.

cavernedGod.jpg
cavernedGod2.jpg
cavernedGod_playblast.png
cavernedGod_playblast2.png

PEDBRA