I wanted to set a castle in a dark environment with the classic huge full moon in the background. Making the whole thing wasn’t hard but making a whole castle out of a simple silhouette prove to be more complex that expected.
This project was pretty straight forward until I got to the texturing part. After the Rooted Sword I wanted to make more handpainted textures in Blender but also wanted to try new things, and so I felt like trying to achieve certain patterns with nodes. Unfortunately I couldn’t get the look I wanted but it gave the low poly meshes some extra volume and details which were good enough. I wasn’t going to make any closeups so I didn’t really need much details anyways.
The moon is a gigantic sphere with an intense Emission Shader, which looks even better with the world Volume Scatter.