For this model I wanted to go as lowpoly as I could and recover as much with the texture, which didn’t turned out THAT lowpoly in the end but the result was alright.
I had to add a few more loop cuts because the UVs were acting up in the wings.
I modeled and texured the base image in Blender and then added fine details in Photoshop, which was also much easier to add the rectangular details and make extra maps, like the emission map.
I ended up not doing an exact model of the Skyward Sword Bird Statue because of bad brush use which turned out pretty good and inspired me to try a different style.